CreakyWinds Update - 0.1.2.8
Creaky Winds » Devlog
Big weather update and minor additions
Additions
- General performance improvements
- Render distance now defaults to ‘Far’ (This can be reduced within the games menu!)
- Bloom Doubled
- Grass has been updated, 2D to 3D model
- The Ingame menu is now expanded upon to include: A on/off grass toggle, basic view distance selection, and a post processing toggle.
- Decreased pixel affect (Major visual change)
- Spotlights removed from generator
- Added splash sound effect to water on contact (Very basic)
- Removed useless decorative assets
- Fog colouring added which now matches the time of day
- Rain now has appropriate lighting decrease and unique fog
- Clouds now match the rain state (Day & Night)
- Loading fade added (Doors and Game Start)
- Rain now happens much less often
- Objectives removed (Will be re-worked)
- Flashlight range extended
- Menu button sound added
- Menu music now random selects between tracks
- Main menu music changed
- Additional menu notice added
- Loading is now asynchronous
- Main menu music now has fade affect upon loading
- MacOS support for Intel added (No longer just silicon)
Resolved Bugs
- Rain no longer begins indoors
- Main menu settings now confirm they are applied
Files
CreakyWinds 0.1.3.0 - Windows
External
Dec 19, 2023
CreakyWinds 0.1.3.0 - MacOS
External
Dec 19, 2023
Get Creaky Winds
Creaky Winds
Pre-Alpha
Status | In development |
Publisher | |
Author | Lachie1999 |
Genre | Puzzle, Simulation |
Tags | Atmospheric, Indie, Lovecraftian Horror, Open World, Retro, Sci-fi, Singleplayer, Spooky, team-polybird |
More posts
- CreakyWinds Update - 0.1.3.0Mar 29, 2024
- CreakyWinds Update - 0.1.2.9Mar 29, 2024
- CreakyWinds Update - 0.1.2.7Mar 11, 2024
- CreakyWinds Update - 0.1.2.6Dec 27, 2023
- CreakyWinds Update - 0.1.2.5Dec 20, 2023
- Migrated Updated LogDec 19, 2023