Migrated Updated Log


(Migrated Log) - All logs will now be published on Itch.io

// Build 0.1.2.4 -17Th December

+ Major Patch

Additions

- Users can now start a new game from the menu

- Dedicated load menu button

- In game pause now slows time instead of freezing

- Save system has been remade to prevent corruption and loss of data

Bug fixes

- Save system not saving players location (Again)

- Rain not saving current state

- Audio corruption in load

- Text not appearing when loading
- General optimisation

Known Bugs

- Navigating from in-game to the main menu and attemping to load results in corrupt save (Removed Option for now)

// Build 0.1.2.3 -15Th December - Afternoon/Evening

+ Major Patch

Bug fixes

- Save system not saving players location

- Rain within towers

- Rain sound level

- Geiger counter audio
- Rain audio affected by water

- Rain sound being reset after sleep

- Removed old save which presented a day instead of night (Again)

Additions

- Added generator tutorial text

- Added menu return functionality within pause menu

- Updated pause menu to no longer allow time pause (Interfered with save)

// Build 0.1.2.1 -15Th December - Morning

+ Major Patch

Bug fixes

- Culling no longer allows clipping within the dark room

- Rain time has been adjusted

- Rain sound has been adjusted

- Removed old save which presented a day instead of night

Known notable bugs

- Items thrown with enough force clip through the floor

- Rain can continue inside towers

- Rain sounds can be reset after sleep

- Water Rain sounds can change before entering the water

- Tutorial text removal distance is poor

- Geiger counter audio is not isolated

// Build 0.1.2 -14Th December

+ Update description

Bug fixes and additions:

Notable changes

- Save system updated (Bug fixed for select item not saving or saving on pause)

- Rain added

- Towers added (Very placeholder)

- Hidden Bunker added

- Unlock functionality added

- Clouds added

- Stars added
- Game intro adjusted so that both power and signal towers are off

- Additional sounds added

- Generator wires added

- Servers are now colour coded based on signal tower status

- CCTV functionality added

- Graphics Tweaked
- General optimisations

- Settings menu updated (Includes more functionality such as FPS counter, audio adjusted)

- Removed Fade affect in menu

- Fixed sounds deafing the player on start

- Added additional enviroment
- Fixed light button

- Added additional decor around the map

- Added option to navigate to the main menu

- Screens added

- Fixed generator becoming absent

- Many other bug fixes/general improvements etc

Known notable bugs

- Items thrown with enough force clip through the floor

// Build 0.1.1 -26Th November

+ Update description

Bug fixes and additions:

-Save system - Now can be reset on windows platform and content is saved when paused and on force quit (Gameplay improvement)
-Added quit function in pause menu (Gameplay improvement)

-Terrain optimisation (Increased performance)

-Tutorial text adjusted (Experimental feature)

-Tower disable times adjusted (Gameplay improvement)
-Fog system adjusted (Better visuals and performance)

-Player view distance adjusted further (Better visuals)

-Sun lighting adjusted for night to reduce light leaks (Better visuals)

-Pixel error for main terrain increased (Increased performance)

-Increased tower brightness (Increased visibility)   

-Added loading indicator (Gameplay improvement)

// Build 0.1 (First Release) - 25th November

+ Update Description

The first Creaky Winds build has been released to the public (0.1, Pre Alpha) across MacOS (Apple M1,M2 and M3 chips), Windows and Linux, this build is super early in development. It shows core early concepts as well as enviroment. There is not too much for players to currently do apart from keep the generator and towers working as well as exploration.

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