Dead Weight 0.5.3 Update
Update Log - Version 0.5.3
• Weather is now random in multiplayer.
• Added a failsafe to prevent users from joining a server before it is ready.
• Removed the option in multiplayer to return to the multiplayer menu — this stops hosts from creating duplicate servers and overwriting ports.
• Added seasonal features — for example, in single-player mode, the world will automatically change to match themes during certain events:
• Halloween (very early stages).
• Christmas (very early stages).
• Physics have been expanded and are now more accurate than Unity’s defaults.
• Added menu sounds.
• Added additional menu focus animations.
• Reduced menu audio volume.
• Players can now reverse movement directions by setting sensitivity to negative values.
• Fixed letter interaction, now accessible to Xbox controller users.
• Made performance mode even more performance-focused.
• Added background preloading optimisation.
• Added new page transition effects.
• Changed multiplayer start time.
• Added a fade effect when entering caves.
• The wheel now snaps into place at its final destination.
• Changed menu music.
• Fixed fade effect in multiplayer.
• Fixed teleport sound.
• Added fail-safe for object teleportation.
• Added fail-safe to stop server spam creation.
Files
Get Dead Weight
Dead Weight
Rubber meets mountain!
Status | In development |
Author | Lachie1999 |
Genre | Puzzle, Strategy |
Tags | Atmospheric, linux, Low-poly, mac, Multiplayer, No AI, Puzzle-Platformer, Singleplayer, windows |
Languages | English |
More posts
- Dead Weight 0.5.4 Update34 days ago
- Dead Weight 0.5.3.1 Update37 days ago
- Dead Weight 0.5.2 Update44 days ago
- Dead Weight 0.5.1 Update45 days ago
- Dead Weight 0.5 Public Release50 days ago
- Controls and Features72 days ago
- What Operating Systems Are Supported?97 days ago
- Networking Guide97 days ago